Euchre Game
- Specific versions
- A 24-card deck is used (the 9, 10, J, Q, K and A in all four suits). Some players prefer a 32-card deck (adding the 7 and 8 of each suit). British Euchre uses 25 cards (the 24 listed above, plus a joker). There are other variations as well.
- Euchre, pronounced YOO-ker, is a trick-taking card game played with a short deck of 24 cards ranked Nine to Ace.
- Select “Play” and Trickster Euchre finds other players based on skill and speed. Get started without waiting — other players join as they’re ready. After the game, “Play Again” keeps you playing with the same players. Example Euchre popular rules.
Introduction
Bid Euchre is the name given to a group of games played in North America which are based on Euchre,but with the trump suit chosen by whichever player is prepared to contract to win the largest number of tricks.
There is no standardization of the rules; most of the variation concerns the number of cards in the deck (quite often a double deck is used), and the exact bids allowed.
I will give the rules which are common to all versions of the game, followed by details of several specific versions.
The classic game of bidding and promoted Jacks!
General Rules
Players
Most often there are four players in fixed partnerships, partners sitting opposite.
Rank of Cards
As in Euchre, the highest trump is the jack of the trump suit (right bower), then the other jack of the same colour (left bower), then ace, king, queen, 10, 9. The other suits ranks ace (high), king, queen, jack, 10, 9 - except that the suit which is the same colour of trumps has no jack. When the bid is 'no trumps', all four suits rank A-K-Q-J-10-9. In some versions of Bid Euchre, the nines, or the nines and tens are omitted from the deck.
Usually a double deck is used - containing two of each card. When two identical cards are played to the same trick, the first to be played beats the second.
Deal
All the cards are dealt out equally to the players.
Bidding
Each player has just one opportunity to bid, starting with the player to the left of the dealer, going around the table clockwise, and ending with the dealer. A bid is a number of tricks (one or more), which the bidding side contracts to win if they are allowed to chose trumps, and a proposed trump suit or 'no trump' - for example '4 spades' or '5 no trump'. At your turn you must either pass or bid a larger number of tricks than the previous bid if any. There is no rank among the suits, so it is not possible to outbid a bid in one suit with an equal number of tricks in another suit (this is unlike500 or Bridge).
In some versions there are additional bids to play alone; in which case your partner puts his or her cards face down and takes no part in the play. Sometimes these lone bids allow you to exchange some cards with partner. In this case the bidder discards the relevant number of cards face down and the bidder's partner passes an equal number of cards face down to the bidder to replace them. Both players must decide which cards to pass before seeing the cards passed by the other.
Play
The highest bidder is declarer and the trump suit is the suit named in the bid. The high bidder leads to the first trick. The rules of play are as in Euchre - you must follow suit, and if void of the suit led you may trump or discard at will. The left bower(s) count for all purposes as belonging to the trump suit. In double deck versions the first played of two equal cards beats the second.
Scoring
If the bidding side win at least as many tricks as they bid, each side scores one point for each trick they won.
If the bidding side fail to make as many tricks as they bid they are set, and lose a number of points equal to the number of tricks they bid. The other side still score one point for each trick they won. It is possible for a team's overall score to be negative.
Games are played to a target score. A team wins if at the end of a hand in which they succeed in a bid, or defeat the opponents' bid, their score is equal to or above the target. You cannot win by reaching the target by means of odd tricks made as the opponents of a successful bid. If you reach the target in this way, the game continues until either team fulfills the winning condition.
Specific Versions of Bid Euchre
Bid Euchre in Barrie, Ontario, Canada
John D'Ambrosio contributed this version from Barrie, a small city 100 km north of Toronto.
The game is played with 2 decks using the J Q K A only, that is 32 cards in all, so each of the 4 players is dealt 8 cards.
You can bid any number of a suit or no trump up to a maximum of 8. You can also bid to take all 8 tricks alone, calling for 1 or 2 cards, which you exchange with your partner as described in the general rules above. A bid to play alone is higher than a bid with a partner, and a bid calling for one card is higher than a bid calling for two. The highest bid of all is moon, in which you have to win all 8 tricks alone using the cards you were dealt.
The scores for playing alone are:
- call for 2 cards: 12 points
- call for 1 card: 18 points
- moon: 24 points
You win this amount if you take all 8 tricks and lose an equal amount if you fail.
The game is 52 points. There are two versions:
- the winners are the first team who achieve a score of 52 or more points at the end of a hand on which they won a bid;
- the winners are the first team to reach a score 52 or more points, irrespective of whether they finish by winning a bid.
Double Deck Bid Euchre from the mid-western USA
This version was contributed by Craig Powers
48 cards are used: A K Q J 10 9 from two decks mixed together. It is played between two teams of two, with partners facing each other.
Play and scoring are as in the general rules. Bids are any number up to 12 in a suit or 'no trump'. In this version the bidding does not end after the first round, but continues for as many rounds as necessary. The bidding ends when no one wants to bid higher, or when 12 (the maximum) is reached, or someone 'goes it alone'. Passing does not prevent you from bidding at a later turn in the auction.
The highest bid of all is to 'go it alone'. This terminates the bidding, and you have to take all 12 tricks by yourself (your partner sits it out). If you make it you get 24 points, if you fail (even by one trick) you get negative 24 points. When going alone, before the play starts you have the option of discarding up to 3 cards and accepting replacement cards that your partner chooses to pass to you.
Hoosier Bid Euchre
This version from Indiana, USA was contributed by Paul J. Welty
The deck is 40 cards: 2 decks of A-K-Q-J-10. It is usually played by 4 people, partners sitting opposite each other. The target score for winning the game is 32.
Each person is dealt 10 cards. Bid and play as in the general rules; bids are any number of tricks from 1 to 10 in a suit or 'no trump'. A bid of 10 is called 'shooting the moon' and is worth 16 points rather than 10, won or lost. Above this is a bid to 'shoot the moon alone'. The bidder's partner does not take part and the bidder alone has to win all 10 tricks. Shooting the moon alone is worth 32 points.
There is a 3-player variation, using 32 cards: 2 decks of A-J. 10 cards are dealt as usual, but there are 2 left over cards called the kitty. The player who bids highest picks up the kitty cards without showing them to the other players and discards any two cards face down in their place, before leading to the first trick.
Other numbers of people may play by adjusting the deck size so that each gets 10 cards.
Bid Euchre with a kitty
This version, from Kokomo, Indiana, was reported by Nick Long.
It is played with 48 cards: 2 decks of A-K-Q-J-10-9. There are four players, partners sitting opposite each other. Eleven cards are dealt to each player, and four cards are dealt face down into a kitty in the centre of the table. Each player bids, starting with the player left of the dealer. Bids are from one to eleven tricks and name the suit you wish to make trump; or you can call no trump high (cards rank from ace down to 9 in each suit) or no trump low (the ranks are inverted - from high to low: 9-10-J-Q-K-A). The high bidder picks up the kitty without showing it and discards four cards face down. The highest possible bid - above 11 tricks - is a shooter, in which the bidder undertakes to win all the tricks playing alone - this is worth 22 points. It should be agreed before the start of the game whether a player who bids a shooter gets the kitty; also whether a shooter can discard two cards and receive replacement cards from partner. The game is usually played to a target of 52 points.
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Cutthroat Euchre
Terry Detrie reports that during his four years at Purdue University (W. Lafayette, IN), he played a version of bid Euchre that was simply called 'Cutthroat Euchre'. It was played by 3 players using 24 cards: one deck with A, K, Q, J, 10, 9 in each suit. Seven cards were dealt to each player, leaving 3 cards in the kitty. The rest of the game was the same as the 3 player version of Hoosier Bid Euchre described above (including shooting the moon - a bid of 7 - being worth 16 points).
Bid Euchre
This version is from Shawn's Bid Euchre Page, formerly at http://www.erols.com/shawncoons/bid.htm but now disappeared.
The deck is 32 cards: 2 decks of A-K-Q-J. There are 4 players, who are dealt 8 cards each.
The minimum bid is 3 tricks with a trump suit. It is possible to bid no trump, but the minimum no trump bid is 5 tricks.
It is possible to bid 7 alone or 8 alone in any suit or no trump. A bid of 7 alone ranks between the normal bids of 7 and 8, and a bid of 8 alone beats a normal bid of 8. No cards are exchanged with partner.
7 alone scores 14 points for the partnership if successful, and loses 14 if set. 8 alone wins 16 if successful and loses 16 if set. The target score is 32.
Bid Euchre, also known as 6 card Euchre, or Racehorse
This version is from Matt Schemmel and Erin O'Neil's Euchre Home Page
This can be played by 4 people using a 24 card deck (A-K-Q-J-10-9), or by 6 or 8 using a double deck of 48 cards. There are two equal sized teams, sitting alternately (each player is between two opponents). All the cards are dealt, so 4 or 8 players get 6 cards each; 6 players get 8 cards each.
Bids name a number of tricks, but not a trump suit. The minimum bid is 3. The dealer is allowed to equal the highest bid so far, rather than bidding higher. If everyone else passes, the dealer must bid at least 3.
The highest bidder names a trump suit, or 'no trump, high' or 'no trump, low'. 'No trump, high' is a normal no trump game; in 'no trump, low' the cards rank in reverse order: 9(high), 10, J, Q, K, A(low) in each suit.
The target score is 32 points.
Scott Alber's Double Deck Bid Euchre
This is played by 4 players in fixed partnerships using a 40 card deck - two each of A-K-Q-J-10 in each suit. A bidder can choose to play with a trump suit, or in no trumps with aces high, or in no trumps with reversed card ranking (aces low). The minimum bid is 1 trick and if the first three players pass dealer must bid.
Higher than a bid of ten tricks is a bid to 'shoot the moon', in which the bidder offers to win all ten tricks playing alone, having received one or two cards from partner. It can only be overcalled by the dealer also offering also to 'shoot the moon'. The player shooting the moon announces trumps and then asks for either one or two cards. Partner decides what cards to pass; the bidder takes these and then discards and equal number of cards so as to have a hand of 10 cards.
The play is according to the normal rules, with the first of equal cards beating the second, and the ranking of cards reversed if the bid was 'low'. Scoring is as usual, shooting the moon being worth 15 points if two cards were passed and 15 if only one card was passed.
The first team to reach 52 or more points wins. If both teams reach 52 or more in the same hand, the team who won the bid wins the game.
Indiana Double Deck Bid Euchre
This version from Indianapolis, Indiana was contributed by Bob Baiyor & Kevin Easley.
The deck is 48 cards, 2 decks of A-K-Q-J-10-9. This is a 4-person partner game, partners sitting opposite.
The person to the left of the dealer must open the bidding with a minimum bid of three. The bidding continues until there are 3 consecutive passes, and hence multiple rounds of bidding can occur. A player who has passed may re-enter the bidding on any subsequent turn.
Play is as stated in the General Rules.
Scoring is as stated in the General Rules, except that if the bidding side wins more tricks than they bid, they only score their bid.
The game goes to 50 points. If both teams hit or exceed 50 points, the team that took the bid wins the game.
Books
A complete treatment of the rules and strategy of Indiana Double Deck Bid Euchre is given in The Think System 2nd edition: A Light-Hearted Guide to Serious Double Deck Bid Euchre.
Software
Malcolm Bain's Bid Euchre program for Windows is available from Card Games Galore.
Here are John Ratliff's Bid Euchre Rules, and his freeware Bid Euchre Program for Windows, Mac OS-X or Linux with which you can play this version against three computer players.
Bid Euchre can be played online at TrapApps.
You can download a freeware Bid Euchre / Pepper program from Thanos Card Games.
Other Euchre-like games with bidding
The game Pepper, played in Iowa, USA, is a really a kind of Bid Euchre, but with the possibility of more than one round of bidding, and some differences in the scoring.
Five Hundred is a more elaborate bidding game based on Euchre; it originated and is still played in the USA, but has become the national game of Australia.
Euchre: The Ultimate Guide
Summary
If you’ve never heard of the game before, you might be surprised to learn that Euchre is one of the world’s oldest and most popular card games with roots dating back to 18th century Europe. Unlike other popular card games where individual players compete against each other to win, euchre is a team sport that focuses more on interpersonal communication and social strategies, skills which may be found lacking in a typical game of poker. This social aspect of the game, perhaps, is part of the reason why Euchre is more likely to be played in quaint, small-town bars and tournaments at pubs and taverns, local community gatherings, and small, intimate kitchen table get-togethers amongst friends.
Whether you’re not familiar with the game or are a seasoned expert, this ultimate guide to Euchre will explain everything you need to know about the game—including its history and background, how to play Euchre, important variations to the rules, and more. Keep reading to learn what you need to know about this classic card game that’s been passed down for generations by Euchre lovers all over the world, and why it’s an enjoyable pastime, perfect for playing with family and friends.
How To Play Euchre
Euchre is a very social game considered to belong to the “trick-taking” genre, along with hearts and spades. The goal of the game is to win the trick by playing the high card in each round, and to win more tricks than the other team. If a team scores ten points first in a round, that team wins the game. Under normal circumstances, one round of Euchre should take approximately half an hour or less to complete.
*NOTE: Rules for Euchre will vary according to region, and the house rules of the establishment where the game is being played. In this article, we’ve chosen one of the most common versions of Euchre played in the United States, though it should be noted that there are other ways of playing the game. Other variations to the game, including a common method where the Joker is also included in the modified Euchre deck, can be found in the variations section.You’ll Need:- Four players (split into two teams)
- A Standard Deck of 52 Playing Cards*
- Pencil and paper (to keep track of points)
Euchre is played with four players split evenly into two teams. Each player sits opposite his or her partner at the table. Euchre decks can be purchased in stores or through online marketplace websites like Amazon, however, Euchre decks can be easily made from a standard 52-card deck using just 24 cards (the Nine, Ten, Jack, Queen, King, and Ace cards of each of the four suits). The rest of the cards in the deck are unused in Euchre.
Before the game begins, the players agree on the Trump suit, or the suit with the highest-value of the game, The selected Trump suit can any of the suits in the card deck: Spades, Hearts, Diamonds, or Clubs. The cards of each suit are ranked in the following order, from highest to lowest:
- Right Bower: The Jack card from the selected Trump suit, and the best bower. The word “bower” is from the German “bauer”, which means “farmer”, which is represented by the Jack of Clubs, Jack of Spades, Jack of Hearts, and Jack of Diamonds.
- Left Bower: The Jack of the same color as the Trump suit, but from a different suit
- Ace: The Ace card from the Trump suit
- King: The King card from the Trump suit
- Queen: The Queen card from the Trump suit
- Ten: The ten card from the Trump suit
- Nine: The nine card from the Trump suit
All other suits, except for the cards of the Trump suit, or the Jack of the same color as the Trump suit), have the following ranking, from highest to lowest:
- Ace
- King
- Queen
- Jack
- Ten
- Nine
The first dealer of the game is randomly selected from the four players, and afterwards, will rotate in a clockwise direction throughout the game. Once chosen, the dealer then shuffles the cards and offers the player to the left with the choice to cut the deck, or to play it as is.
The dealer then deals out five cards to each player in two clockwise rotations around the table, which means two or three cards per round. If one player was dealt two cards in the first rotation, the dealer will then give him or her three cards in the next, or three in the first, and two in the next. The order may be different from player to player.
Choosing the Trump SuitEuchre Game online, free
When the dealer finishes passing out cards, he or she will turn the next card in the remaining cards (called the kitty) over and set it down, face-up. The player to the left of the dealer will then decide whether he or she accepts the up-card suit as the Trump suit, or would prefer to turn it down, or pass. This process determines the trump suit, which team are the makers (the ones that accept a trump card or offer another) and the defenders (the team that doesn’t).
First, each player in turn, beginning with the player to the dealer’s left, has the option of accepting the up-card’s suit as the trump suit, or passing. If he or she decides to pass, the dealer’s partner will then have the choice of passing or saying “I assist”. If both players pass, the player to the right of the dealer will decide to pass or say “I order it up”. If all players pass the card, the dealer will then pick up the card saying “I take it up”, or pass on the card, flipping it over face-down and remarking, “over” and the end of the turn.
If one the dealer or one of the dealer’s opponents takes up the card, the suit on the up-card becomes the Trump suit. If this happens, then the dealer will add the up-card to his or her hand while removing another card, face-down. If the dealer’s partner says “I turn it down”, that player will play alone and their partner, the dealer, must place his or her cards down on the table. If no one speaks up for the card and all players pass, the dealer will place the up-card face-down and turn a new card over from the kitty.
In this second round, the player to the left will pass, or name a suit. If that player passes, the next player will also choose to pass or name a suit, continuing on until someone names a suit or all players pass. If all players pass again, the players throw in their cards and a new player is the dealer (chosen clockwise from the last dealer). The new dealer will shuffle the cards again and give each player a new hand to start the process over again.
Playing AloneFree Yahoo Euchre Games
If any player from the maker or defender side feels as though he or she has a particularly strong hand, they can decide to play alone to win more points. This can be done once the trump suit is selected, but before the play begins. In some cases, one player from the maker side and one player from the defender side will both simultaneously decide to play alone.
Playing the GameThe player that leads first depends on how many players are active in the game. There are three scenarios that might take place to determine who leads with the first card.
- If all of the four players are active, then the player to the left of the dealer begins the gameplay by leading with any card from his or her hand.
- If one player of the four has decided to play a lone hand, the player to the left of the solo player will go first.
- If two players have decided to go alone, the player whose team did not choose the trump suit goes first.
- The first player to put down a card can lead with any card of their choosing. In a clockwise rotation, each player must follow suit by placing down a card of the same suit as the card led. If he or she cannot follow suit, they will play any card of their choice. The player that wins the trick will have played the highest card of the suit led, or in case a player put down a trump card, the highest trump card wins. The winning player will lead the next round.
The scoring system in Euchre is complicated, where points are weighted depending on how many players play, which team wins (the makers or the defenders), and how many tricks are taken in total.
The scoring system is as follows:
- One point is scored for every three or four tricks taken, when all four players are playing in a round.
- Two points are scored if the either the makers or the defenders sweep all five tricks, when all four players are playing in a round.
- If a lone player wins three or four tricks, their team wins one point.
- If a player plays alone and wins all five tricks, the team will score four points.
- If a player is caught failing to follow suit when he or she could have done so, this is called a “renege”. If another player catches a renege, that team can decide to add two points to their score, or to take away two points to the guilty team’s score as a penalty.
- If the renege is committed and caught by a team going against a solo opponent, the penalty is four points added to the innocent team’s score, or taken away from the guilty team’s score (to be decided on by the team that identified the renege).
- If the makers fail to take the trick at least three out of the five rounds, the defenders score two points and the makers are considered “euchred”.
How to Win at Euchre: Top Tips and Expert Strategies
The best advice any Euchre player will give to a beginner is to play often. Euchre is a fast-paced game with plenty of rules that may seem confusing at first, but once you’ve gotten the hang of the pace and structure of the game, developing an instinct for winning strategies will come naturally.
It’s often said that Euchre is a game of strategy and luck, just like poker. While players may not have much control over the cards they’re dealt, they do have control over the decisions they make—like knowing whether to bid or to pass, and when to play alone, and how to read an opponent, that affect not only their personal outcome, but that of their partner’s as well.
While practice will certainly improve your abilities at Euchre, learning some of the more popular strategies can also help you get better at the game. Here are a few very basic tips to get you started with developing your own Euchre methodology:
Keep an Eye Out for Cheaters!If a player fails to follow suit when he or she could have done so, the player must identify the renege before the round is completed and the winner takes the trick. Paying attention to the cards played on both sides will help players catch reneges before it’s too late to correct them and win the points.
Learn to Memorize the Cards PlayedUnlike games played with all 52 cards, Euchre decks are made up of just 24 cards, meaning that there are less cards to consider. Memorizing which cards have been played already, which cards the dealer added to his or her own hand, and other details will help you to make more strategic decisions throughout the game—like when to toss cards and when to lead with them.
Be a Good LeaderIf you’re putting down the first card, consider whether your partner called the trump suit or not. If so, your partner needs to know where the trump cards are, so if you hold the right or left bower, you may want to lead with them to alert your partner as to where they are.
If you are on the defender’s side, try and lead with a singleton Ace (an ace with no other cards in that suit). Your next best bet will be a doubleton Ace, as long as it’s not the same color as the trump suit. This will increase the odds that your opponents will have to play that suit (and you’ll win the trick with the highest value card).
If you do have other cards from the same off-suit, don’t risk playing that hand. Remember that there are only six cards of each suit in the deck. Chances may not be in your favor that your opponents will have the remaining cards to follow suit, and will be able to win the trick with a higher-value card. Likewise, don’t lead with the suit that was turned down. The likeliest reason that your opponents turned down the suit, after all, is because they didn’t have those cards in the first place.
Know When It’s Time to Make the Trump, and When It’s NotThere are certain times in the game where ordering the trump suit or picking it up, if you’re the dealer, will benefit your team more than when passing the card. One of those times is when your team is at The Bridge, which refers to the breaking point where your score is at 9 points. If the opposing team is within reach of a win with a four-point score (through a solo player win), becoming the maker team will prevent the opposite team from being able to do so.
Pay Attention to the Cards that are Turned DownIt’s safe to assume that if the dealing team turns down a card of a certain suit, neither of them have those suit cards, or the left bower card (or any side aces of that color to help, for that matter). In this case, leading with the opposite suit of the same color is mathematically probably choice for you or your partner winning the trick—a tactic referred to as “next”.
Euchre Terms and Definitions
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At the Bridge: When a team has nine points and is one point away from winning the game.
Bowers: The highest cards in each suit are the Jack cards, known as the bowers, where the right bower is the highest and the left bower is the second highest card in the round. The right bower and the left bower change according to the trump suit selected and are at the top of the hierarchy in the entire deck.
Right Bower: The jack of the trump suit.
Left Bower: The jack of the suit that represents the same color as the trump suit.
Makers: The partnership that orders up the trump is called the “maker” team.
Defenders: The partnership that did not order up the trump suit.
Declare Trump/Order Up: Declaring trump or ordering up refers to the act of ordering the trump.
Eldest Hand: Also known as the “first seat”, the eldest hand refers to the player to the left of the dealer.
Euchre/Euchred: When the team that orders up the trump suit fails to take three or four tricks, they are “euchred”, and the defenders score two additional points.
Hand: In euchre, a hand consists of five tricks.
Kitty: The kitty refers to the four extra cards (or five, depending on the game variation) after the cards have been dealt.
Pone (also known as the Third Seat): The pone, or the third seat, refers to the player sitting at the right of the dealer.
Round: One round signifies one rotation in which each player in the game has played one card.
Round of Bidding: One rotation where each player has the opportunity to bid or pass on the trump suit, and ends after someone has declared the trump. There can a second round of bidding after the first if the first trump suit is passed by all of the players.
Renege: When a player has refused to follow suit despite having been able to do so.
Side Ace: Any Ace card that does not belong to the trump suit.
Side Suit: A card in a suit that does not represent the trump suit.
Stick the Dealer: If the second round of bidding passes without a player ordering up (or making trump), the players can force the dealer to declare the trump suit in an action called “stick the dealer”.
Trick: When a trump suit is chosen and the first card is led, each player lays one card down. The set of four cards together are known as the “trick”.
Trump: Also known as the “boss suit”, the trump suit outranks all other suits in the deck.
Trumping: Also known in some versions of the game as “ruffing”, Trumping simply means to play a trump suit card on a trick.
Up-Card: Also known as a “turn-card”, the up-card is the top card from the kitty that the dealer turns face-up after dealing out the cards to each player. The up-card is offered to the players as the trump suit during the first round of bidding. If the up-card is chosen by a player, the dealer replaces the up-card with one of his or her cards from their hand.
Euchre Game Variations
There are many variations of euchre that range from simple twists to total adaptations of the game. Learning the different variations can be a fun way to change up the game and to keep it exciting—though many long-time players scoff at some of the adaptations made to the game and would prefer to stick to their original versions.
Here are just a few of some of the ways euchre is played differently in other parts of the world:
25 and 32-Card Deck VariationsOne of the most notable variants of the game of euchre has to do with the number of cards played in the deck. While many US and Canadian versions of Euchre primarily use 24 cards in the deck, other versions use 25—usually in British versions of Euchre. In this variation, the Joker card, referred to as the “Benny” is utilized and has the highest value in the deck—followed by the right bower and left bower, and the Ace, etc. In other versions, player use 32 card decks, where the 7 and 8 cards are included. This can make the game significantly harder as it creates more confusion as to which players hold trump cards and which do not.
Cutthroat (Three-Handed Euchre)In this popular version of euchre, there are only three players that play on their own. The first player to reach ten points wins the game.
SmittyIn this version of euchre, the player to the left of the dealer makes a guess as to the suit of the trump card before the dealer deals the cards to the players or turns over the up-card. If the player guessed correctly, the suit is automatically the trump suit and the player to the left of the dealer that predicted the suit correctly gets the card (and must discard one of his or her own cards from their hand). If a player calls trump correctly, he or she can then decide to play solo—but cannot change their mind after seeing his or her hand.
If the player guesses incorrectly, then the remaining players will have the choice of making trump or passing the bid. Euchre scoring in Smitty can vary and there is the option of going alone if you’ve called the trump, which is called “calling for the game”. In this case, if a player wins all five tricks, ten points are granted to that team and they win the entire game.
McEvoyA McEvoy hand is a hand that is made up of 9s and 10s, in other words, the lowest cards in the deck. In some variants of euchre, the dealer will re-deal the cards if a McEvoy hand is declared by a player. If a player wants to declare his or her McEvoy hand, it must be done immediately after the cards are dealt and before the round of bidding begins. Players are allowed just one McEvoy call per player, per game.
ChuckIn euchre, “Chuck” is a variation of “Stick the Dealer”. In this case, the dealer can decide to order up the trump, keep just one card from the hand, and trade the remaining four cards for those that remain in the kitty. This move can also include the up-card that was turned over.
Dirty ClubsAlso known as “Club Euchre”, this version says that when the up-card from the kitty is clubs, the dealer must declare it as the trump suit and play with his or her partner on the makers side.
Aces High, No TrumpJust as the name says, this American version of the game states that a player can bid “no trump” after the first round of bidding has passed. This would make Aces the highest cards rank in the deck.
HatersIn this version, all suits may become trump suits except for hearts.
History of Euchre
Euchre is said to be derived from a blend of three ancient European trick-taking card games: Juckerspiel, a popular German card game from the 18th century, Écarté, an old French casino game, and Triomphe, which originated in Spain in the early 15th century.
The game made its way to the United States in the 19th century, where it was introduced, most likely, by German and French settlers in Pennsylvania and Louisiana, and by sailors crisscrossing the Atlantic between the United States and England. It spread very quickly along the East Coast, the Southern states (especially in New Orleans), and across Canada, becoming one of the most popular card games in both countries, and the number one card game in the United States for a long time.
While Euchre has lost much of its popularity over the last century, the game still enjoys a strong following in hot spots located all over the world. There are tournaments and official clubs where players meet on a regular basis to play, most notably in the Midwestern “Euchre belt” of the United States (Indiana, Ohio, Michigan, and Wisconsin), in parts of Canada (particularly Ottawa and Nova Scotia territories), large, coastal, English port cities in Great Britain like Cornwall and the Channel Islands, and in New Zealand and Australia. The rise of the internet has also sparked renewed interest in Euchre, with online tournaments and competitions connecting old and new players from around the world that share the same passion for the game.
Learn By Watching
I know some people (myself included) are visual learners. If that is the case, feel free to watch the video below on how to play Euchre with real life examples. Let us know if you have any questions or feedback on the Contact Page!